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Who am I?

Hello!

My name is Katy Kellenberg (there's a chance you know me as Chips, too), and I graduated magna cum laude from the University of Southern California with a degree in Interactive Media and Game Design. I am a content designer, quest designer, narrative designer, and game writer--I can implement quests in-engine, write branching dialogue, keep a beat chart updated, and create a living world all at the same time. I strongly believe in putting player experience above all else, always asking "what are our experience goals?" and "how does this feel to actually play?" and building a story utilizing the answers.

Outside of work I spend a lot of time with TTRPGs! I can talk about Pathfinder and Monsterhearts for several days straight. I've been playing games since I could barely read, so picking favorites isn't easy... but I can try! I'm a huge fan of: Outer Wilds, Inscryption, Baldurs Gate 3, Spiritfarer, Portal 1 & 2, and The Stanley Parable. But my favorite game of all time has to be Minecraft, I even have a tattoo to prove it.

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Project Experience

May 2024-April 2025

Lead Narrative Designer - "Pack"

  • Pitched, designed, and wrote 95% of narrative aspects from concept through implementation to release, including character development, high level story arcs, in-game dialogue triggers, voice over, and implementation in Unity

  • Attended, directed, and monitored multiple voice-over recording sessions to ensure narrative vision and cohesion

  • Delegated tasks and updated Plaky daily for the narrative team, meeting deadlines and staying on a weekly schedule

  • Provided feedback for puzzle, level, and environment design to meet emotional and project goals

  • Clearly and concisely communicated narrative goals across 9 disciplines (26 people) verbally and using design/technical documentation, improving narrative and team cohesion by at least 80%

June 2023-May 2024

Lead Narrative/Quest Designer - "The Glitch Witch"

  • Worked with proprietary tools to design, develop, and implement complex storylines and multi-stage quests for 10 unique NPCs, increasing player engagement by 86%, all in Unreal Engine 5

  • Streamlined quest design by mapping onto flow diagrams, enhancing clarity and accessibility for all 34 team members

  • Spearheaded development of an emotionally compelling narrative, coordinating across 10 teams from concept to release

  • Actively contributed in weekly team meetings, iterating and providing cross-departmental feedback

  • Regularly created and updated game design documentation to maintain clear and accurate project records

Sep 2022-April 2023

Narrative Designer - "Bloompunk"

  • Updated the narrative bible throughout development, ensuring constant alignment with evolving gameplay and story elements

  • Integrated 100% of gameplay pillars based on goals set by Leads, seamlessly blending story with action-packed sequences

  • Successfully crafted a narrative with zero text or dialogue, resulting in a unique storytelling experience

  • Re-scoped and pivoted major story beats mid-development, minimizing delays and keeping the project on schedule within scope

July 2022-Aug 2022

Narrative Designer - "Keep Me Posted"

  • Developed one-page character sheets for art and writing teams, ensuring consistent character representation across all assets

  • Reviewed and edited 100% of dialogue and scripts, maintaining high-quality and cohesive storytelling

  • Contributed barks to the bark sheet, enriching character interactions and in-game atmosphere

Work Experience

Summer 2023 & 2024

Software Design Intern - Eon Reality

  • Storyboarded an in-depth tutorial tailored for a younger demographic, improving user comprehension and engagement

  • Planned a comprehensive onboarding process for an educational AR application based on the framework provided by manager

  • Created wireframes for potential new lesson/content flows, streamlining development for future updates

  • Delivered detailed feedback and QA presentations after every bi-weekly update, contributing to a reduction in post-launch bugs

July 2025-Present

Data Trainer - Data Annotation (Remote)

  • Authored and edited conversational dialogue for multiple unique AI personas, shaping voice and tone based on prompts

  • Designed and executed a variety of “failure state” conversations to test the boundaries of an AI’s conversational flow and logic

  • Analyzed and documented AI shortcomings, delivering detailed feedback on branching, consistency, and factual accuracy

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